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12.10.2012 - 15:03
EVE Online - Dyskusja o systemie łowców nagród

Kiedy większość produkcji MMO ma problemy, to twórcy starają się za wszelką cenę je ukryć i naprawić „po cichu”. CCP postanowiło jednak poprawić system łowców nagród w EVE Online otwarcie przyznając się do swoich błędów i zamieszczając na forum gry temat, w którym zawarto informacje na temat tego, jak ma ów system zostać naprawiony.

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I should <a href="http://xhozvqbp.com">cavaet</a> my answers by saying that I run in a pretty tight-knit 10-man, and we just /roll for gear. We used to keep track, but we felt like the work versus reward ratio was skewing too far toward work. So we /roll for main spec, then /roll for offspec. (The unspoken rule is also that we behave nicely. If that new belt is a huge upgrade for priest 1 and a minor upgrade for priest 2, Priest 2 passes it to Priest 1.) I haven't heard a loot distribution complaint or concern since we stopped using DKP and started /rolling, three years ago.1. When you are awarded a piece of gear do you feel it is a reward or something you have won? Why or why not?Usually, I look at it as something we've earned as a team, and that whoever gets it, it helps contribute to the whole team doing better.2. What purpose does loot serve in your MMORPG experience? How important is it to your play style? Why?I enjoy the feeling that we've put in time and effort, and can see the difference it's made. I think it's fun to go back and do last tier's raid, breeze through something that used to be a challenge, and know that it's the work we've done in the current tier that makes us stronger/better/faster/whatever. Also, I like seeing my character in a new look. Looking the same gets old after a few months.3. Is it fair if you paid ten points for an item that someone else paid five points for two months later? Why or why not?It's absolutely fair. The further along in a tier, the more groups have experience with the fights, the more accessible they become, the easier it is to find BOEs all of these things contribute to the market price. That's just how it works. It's been a long time since I raided with that system, but I thought it was fair when I did.4. When you make a decision to roll or spend points on loot is it an impulse or have you carefully planned what you wanted?I do some very basic planning. Like, Hm, I want the staff from Boss A, so I won't roll against our hunter on the polearm from Boss B. 5. Do you trust other players to award loot fairly or do you need to see some sort of tracking metric?I trust my teammates to be fair.6. Do you form a (meta)physical attachment to a particular item or will you part with it easily? Why or why not?I'm not very leet, so by the time I get an upgrade, I'm usually happy to see it go.
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