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29.02.2012 - 18:15
AION - F2P!
Darmowa wersja gry AION została udostępniona wszystkim graczom, pozwalając im odkryć świat Atreii, a także wpłynąć na losy nieustającej wojny pomiędzy rasami Asmodian oraz Elyos.
Aby uczcić premierę gry oraz przygotować graczy na czekające ich wyzwania, firma Gameforge udostępniła dwa zupełnie nowe trailery – po jednym dla każdej z ras – aby przybliżyć wszystkim historię Asmodian i Elyos.

Elyos
Elyos zamieszkują Elyseas, dolną część kontynentu Atreia. Mieli wiele szczęścia osiedlając się w tym miejscu po kataklizmie, który nawiedził świat i odnajdując ciepło oraz harmonię utraconego niegdyś domu. Moc posiadana przez Eliosów przywróciła zniszczonemu krajobrazowi dawną świetność, przekształcając to miejsce w raj. Dzięki temu przedstawiciele rasy Elyos stali się istotami pełnymi wdzięku, silnymi, o jasnej skórze i lśniących włosach. Mieszkańcy Elyseas cieszą się ze swojego losu, są przyjaźni lecz często także aroganccy i dumni – uważają, że ich pozycja jest znakiem błogosławieństwa Aion, a mroczna rasa Asmodian w ich mniemaniu została przeklęta przez boga. Rasa Elyos służy serafinowym władcom: pięciu Lordom Empyrean, którzy po rozbiciu świata postanowili udać się na południe.
 
Asmodian
Mieszkańcy, którym po kataklizmie przypadła górna część kontynentu Ateria, okazali się największymi przegranymi. Asmodae, bo tak zwie się świat na północy, spowity jest całkowitą ciemnością – światła gwiazd nie docierają do tej części kontynentu. Rasa Asmodian nie miała wyboru, jak tylko nauczyć się żyć w ciemności, aby dzielnie stawić czoła ponurym okolicznościom, w jakich się znaleźli. Wszechogarniająca ciemność miała również ogromny wpływ na wygląd tej rasy – ich skóra jest blada, włosy szare, a z ich oczu emanuje niesamowity blask. Dłonie oraz stopy każdego przedstawiciela Asmodian zakończone są pazurami, plecy pokryte są włosami, a ich skrzydła straciły odcień promienistej bieli. Nawet charakter owej rasy dostosował się do spowijającej ich świat ciemności. Na czele populacji zamieszkującej Asmodae stoi pięciu twardych i zdeterminowanych Lordów Shedim – gotowych do wielkich poświęceń w imię swoich korzyści.

Dodał: Tomasz.Stalmach

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Guest written : 02.10.2013 - 23:30
: i wonder how they qulafiy “healthier.” thin =/= healthy. Oh no it does not. I am currently at the lowest weight I've been in ten years. I'm a long long long way from healthy I'm losing weight because I'm sick. Pain and meds and brain issues all come together and I manage to eat once a day or so. Twice if it's a good day. Sometimes eating is too much work physically the muscles in my face hurt and sometimes I just can't figure out how to do it executive function problems in psych jargon.People tell me how great I look and I want to scream at them. None of this is great.Sorry. I'm having a really bad week. Year. Something. http://kpcvrexkyrs.com [url=http://vqglqkybz.com]vqglqkybz[/url] [link=http://lvvuqoj.com]lvvuqoj[/link]
Guest written : 02.10.2013 - 15:58
I think it's proving that girls make up a<a href="http://tsdnisagbpd.com"> siingficant</a> portion of the gaming market, something I did not know before coming to this site. Thank you, Brinstar, for informing me of that in a previous post. I think that If people get more information and become aware that more girls play videogames, then it can break the fatty fat McFattertons (where did you get that?) stereotypes. I've met a lot of women gamers, and more than a few were attractive. But I must clarify, I have become great friends with girl gamers who are not supermodel-like (I'm sorry i didn't know how else to phrase it). Heck, I'm in college and have met a wide variety of people in general. It really has broadened my horizons. I won't lie, when I meet an attractive female gamer, there is a part of me that thinks, Yay! A hot girl who plays video games! But there is also a part of me that feels happy and refreshed because I get to play video games with someone who's different. One can only take so many 12 year olds playing Call of Duty
Guest written : 30.09.2013 - 22:15
27% of female gmeras are brought into the game by partners, while it's true of 1% of male gmeras. However, this doesn't speak of their casual-hardcore way of playing, only that they didn't go towards it on their own initially. They didn't seem to measure how many were hardcore players. This usually depends on the game if it's frustratingly hard, the only ones catered to and playing for long will be hardcore, if not, many will be casual.While Hypothesis 5: H5: Male players who play with a romantic partner will be more aggressive than men who do not play with romantic partners; female players in a romantic playing couple will be less aggressive than females who do not play with romantic partners. Sounds like its measured weirdly. Physical aggression in a game that consists of killing enemies? Can we measure aggression between serial killers? If they measured real-life aggression, I wonder on what measure and with what question they did so. And would add that the desirability bias WOULD come in and make men overestimate and women underestimate their aggressivity. I think EQ2 is more similar to WoW in population and habits. Yeah sure, 150k people versus 5 million. Equal in population The study has some problem of self-selection with 2000 women for 8000 men answering the survey. Putting in question wether counting the top 10% hardcore doesn't count more female hardcore players, simply because the less hardcore didn't respond to the survey at all (or do they really represent only 20% of EQ2 players?).They're basically counting 40 women as playing on average 8 hours more than the average of 200 men. Since in the MANOVA they only counted 400 women and 2000 men.BMI doesn't account for bone weight not always correlating to height, hence, BMI is failing to consider that large-boned people are still healthy at a higher BMI than 25, while small-boned people (like me) are still healthy at a lower BMI than 18.5 (I sat at 16.5-17.0 BMI for years, with no ill effect). It might be something else than bones, like, I had very little muscle mass at any time. Any amount even before we get into athletic people would make someone seem less healthy. A difference of 10 lbs at 5'6 makes for a difference of 1.8 BMI points or so (115 = 18.5, 153 = 25). Basically, it purports to count fat, while it counts fat+muscles+bones. It's a bad measure for most.Hence their health measure is faulty because of the tool used. However, it was telling that the females underreported their timeat a rate nearly three times that of the males. With games expected to be male spaces, these females had difficulty expressing the extent of their involvement, even on an anonymous survey. I found the people underestimate their play time measure lacking some. Saying that men on average underestimate actual average play time by 1 hour and women by 3 hours, simply tells me men are slightly better at estimating their play time. It's not people thinking Hey, this is masculine, I'll underreport my playtime . If it was like playing 25 and saying 15, or playing 50 and saying 20, it would be social desirability. As it stands, the difference is way too little to say anything. They'd been better to estimate amongst the hardcore gmeras (who play way more hours) if the same phenomenon occurred. Our data suggest that female players—not males—are the real ‘‘hardcore’’ MMOplayers. From a political economy perspective, we might ask why game developersare not more actively catering to this group. Well, MMOs have shifted from catering to hardcore to catering to both hardcore and casual because it increases their subscription numbers. They won't typically shift back to catering to more hardcore players, regardless of sex. In families with only one computer, for example, howmight access to MMO playtime be negotiated, and how are women faring in suchtransactions? They buy another computer. Unless you're having 50$ a month discretionary income, you can buy a decent playable computer in a very timely manner. Computers able to play most current MMO can be acquired for as little as 200$, you don't need a 5000$ alienware rig. Inaccuracy was thought to be simple noise in the data. This can no longer be the case because not only do players systematically underestimate the time they play but also do so differently by gender. Complete BS based on the data they gathered. It really is noise in the data if its less than 5-10 hours off. And not everybody counts their time (and certainly playtime per week is not available for players to see in games), accurately or not. They merely estimate. I say often that I play 8+ hours a day (everyday or almost), but some weeks I play less and end up playing only 30-40 hours, others I play more and end up with 80 hours. I don't count it meticulously, because it's immaterial to me.

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